


A lot of them are quite strong in the current version of the game Roll with the maiming and shoot for a build around theme prostethic limbs. Other then their first campaign heros not promoted don't get their legacy updated.Ĥ). Just don't choose anyone who has been Mae's in ways you don't like. This adds them to legacy without the lost limb- it just does so at a cost(they are out of the current campaign).ģ). Let the hero die if they get a among you don't want to be stuck with and build them a tomb. I don't really feel like avoiding maimings needs to he any easier, we already have a fairly robust set of options for dealing with them:ġ) get a hero to 2 star, they are now immune to maimingĢ). I don't know, from the story-telling perspective it just seems like something that should be chased and become another milestone in hero's myth-life. I don't think simply a 'purge/purify' button would work, though. Just maybe don't have the possibility to re-enlist for that character, add 'defied the gods' or something, so that it doesn't turn into gotta catch 'em all kind of affair. Maybe this could be a personal quest? Many of the transformations tie character one way or another to some kind of higher being, maybe there could be a small possibility for that being returning and demanding their chosen to fulfil their destiny, for which they could either choose a small, but permanent boon or demand the being to relieve them of duty? Lochias, crow lady, whatever sits in that fire altar, they all seem like guys that would have a job to get done sooner or later.
Wildermyth best transformation full#
That being said, it would be interesting to see a possibility for full body restoration.

It makes sense that a hero who lost a hand in an epic fight against monster and later became a legend is now remembered as someone with a hook for hand in all the other stories about them. Keep up the good work!ĪFAIK, once they achieve legacy level 2 they no longer get maimed, losing max health for the campaign instead. I'm assuming this latter is also something that might be able to be done through mods? I haven't really delved into the tools yet.īut again, this is a minor quibble-the game is great already, and I look forward to playing through all further developments. So I guess my question/suggestion is-I think a toggle button for transferring maimings/theme (all or nothing) when you carry a character over or promote them would be great! Similarly, though I'd be surprised if this weren't already on your agenda (or even in the game, and I just haven't seen it yet?), I'd love to see an event to restore lost limbs and/or remove theme parts. if my Warrior got his left arm chopped off at age 48 in one playthrough and begins the next as a legacy character, age 30-whatever, why should he still be missing an arm? To a lesser extent (because with the game's variable difficulty settings, I can't imagine it's a real issue), it seems like this might punish players who get too many maimings over the course of a campaign and are stuck with sub-ideal choices for legacies. If our heroes are inhabiting a matrix of stories rather than a continuous sequence (incidentally, another thing I really like about the game-it's a super neat storytelling device!), it just doesn't make sense to me for certain injuries to be inseparable from the characters. One issue that kind of bugs me from both the narrative and gameplay perspectives, though, is how maimings (and, though it bothers me slightly less, themes) carry over onto characters when they're made legacies. Like everyone else with a suggestion, I guess I'll start by saying the game is great-random stories are something tough to do right, but I feel like the game hits the sweet spot of having enough structure to draw me in while also changing things up enough between playthroughs.
